WOW is good for Blizzard, but could it be killing the PC market?
Piracy has been the blame for a lot of PC games selling less units than expected. I do believe Piracy is hurting the PC market, but at the same time, I think some of those predicted big games, such as Crysis, has other problems that kept game sales back. I say this because of my PC gaming experience lately has really annoyed me. But I’m not going to get into that right now. After hearing the Game Theory Podcast this week where they talked about Crysis and piracy again, I was going to write about it, but instead I started thinking about the problems with PC gaming, beyond piracy. I then started to look at some of the numbers of the last year when it came to PC game sales and realized one thing. WOW looks like it has had almost 50% of the PC game sales in 2007.
Almost 50%!!!
Why is that so significant? Let me tell you a little story about my PC gaming habits / History. I’m 35 (will be 36 in another month). My first home video game experience was with Pong, the pair of “paddles” that connected to your TV and had several different versions of Pong. I then owned a Atari 2600, then the NES and I never went to the Super NES. About a year or 2 before the PS1 released, I finally bought a Sega Genesis then I got into PC gaming. I was really big on FPS’s, was into making maps for several games and loved online deathmatch. I use to play every FPS, Racing and Action game released for PC. Wasn’t into RPGs at all, even though I played Final fantasy VII and loved it. One day I read a really good article in a magazine previewing Everquest, the article sound so interesting that I bought the game, even though I thought it was completely silly to pay for a game and then pay a monthly fee to play it.
Needless to say, I really got hooked on Everquest, for about 9 months. Then I gave it up, sold my character on Ebay, and moved on. All I did was buy the game again a few months later and started playing again. I went through the quitting and restarting phase about 3 times total, with my total time playing being about a year and a half. In that year and a half, I didn’t play any other games. I didn’t buy any games and completely fell out of the PC gaming loop all together. My PC was really outdated, I missed out on some big games, and my FPS skills were all gone.
The key thing to look at here is that Everquest removed me from PC gaming for a year and a half. I was a PC gaming customer that for a short time, didn’t buy or cared about any PC game other than Everquest.
Back to 2007
WOW is a lot more popular than Everquest was, and if you use my Everquest experience, and elevate that to almost half of the PC gaming population, that drastically lowers the customer base for PC games. The kind of market domination that an MMORPG has was always one of the reasons I think Microsoft has canceled so many that were being developed for the Xbox. Imagine a game being released on the 360 that kept 50% of the Xbox 360 owners from buying any other games for a year or 2. That would look good for that game, but horrible for the 360 as a platform. I always figured the problem was Microsoft wants more of the monthly fee’s to make it worth sacrificing potential lose of other game sales.
With the PC, theres no one company that hurts if 50% of those games sales are being devoured by one game for a long period of time. If WOW has taken 10 million PC gamers out of the stores, the rest of the market will suffer. I think that is a really overlooked aspect of PC gaming. Not only do PC game developers have to worry about compatibility issues, DRM, Piracy (yes DRM and Piracy are 2 problems), and competing with other games, They are doing that after the fact that a whole lot of gamers are playing WOW and are taken out of the mix.
In this situation, There is nothing that can be done but to weather the WOW storm, But every thing else has to be almost perfect, which right now it isnt. Those other “worries” I mentioned above, Id say have gotten worse. Id dare say that the game developers on the PC platform has gotten really slack. Games aren’t optimized, they are buggy, there are too many DRM issues, and piracy is rampart.
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September 10th, 2008 at 8:45 pm
interesting point. and i can imagine how a game like this can really suck up my gaming time, to the exclusion of most else. but what to do about it?
September 11th, 2008 at 12:52 am
I don’t think that there is anything thing that can be done. They cant tell Blizzard or any other MMO developer to take their games off the market. The only thing that can be done is to make sure that all of those other obstacles are taken care of. no DRM issues, Optimize the game and release a less buggy game so that the people that do buy the game can actually play the game and have a good experience.
September 11th, 2008 at 7:41 am
Good points raised here. What about factoring the dropoff from WoW rate? Meaning…I too played WoW feverishly for a number of months and then hit the lvl 70 plateau. Epic flying mount, T5 gear, etc. Since Lich King isn’t coming out for a few more months now, I’ve gone back to console games, even bought two new ones and actually started playing a whole lot more free-to-plays (Currently addicted to Combat Arms).
While I agree that a 50% market share isn’t healthy for any industry, I think you’ve also got to look at the introduction and dropoff factors as well. WoW has also introduced a lot of ‘non-gamers’ into the gaming world, and these players are certainly going to develop diversified tastes and eventually move on to other titles, no?
September 11th, 2008 at 10:07 am
Yea the introduction of new gamers, or non gamers is something that you have to factor. I have 2 feelings about that.
1. I don’t believe all the non-gamers that get attracted to games like WOW or say the non gamers that have bought a Wii will move on to other gaming. When the Wii is over, all those non-gamers that bought it to play Wii Sports are gonna disappear from gaming again. all the non gaming WOW players are going to go to the next MMO or they will quit gaming.
2. WOW is a pretty hardcore game that takes a big time investment, I really don’t think the introduction of new gamers or non gamers is that significant when it comes to WOW. nothing like it is when you look at the Wii. I would go as far as to say that 90% or more wow players are gamers.
September 29th, 2008 at 12:24 pm
I’d compare it to other search engines trying to compete with Google…Not that games and Google are even related! All I’m trying to say is that when you have a company that offers such a broad range of functionality, it is going to be hard for other competitors that are in that market. I played WOW for a long time and I have as of yet to find a game with more functionality. That is why World of Warcraft is so popular - it is an actual world that never ends.
November 12th, 2008 at 7:02 am
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